
Sugar Kyle
Snuff Box Snuffed Out
1003
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Posted - 2015.06.23 00:02:16 -
[1] - Quote
I was asked to poke my head in...
To answer the main question presented. Standings loss for your faction and security standings loss are two different mechanics.
This is somewhat connected to the bubble issue which still has a murky viewpoint.
The argument for faction standings being separated from bubbles is because we are in null security space. My argument is that faction standing penalties conflict with the intuitive nature of crime watch and standings in general. While faction standings and security standings are different, aggressive player actions have a clear pattern that standings loss for bubbles harms. It also discourages play and that is never a good thing.
In null, there is no law and no rules. However, in low security or high security space there is law and there are rules.
As it is current written, it is a request for an exact exemption for a singular mechanic for convenience. While removing smart bomb standings losses would be nice for the reasons listed. What is the greater argument for it? Suddenly, faction on faction can smart bomb each other to death. The above argument for bubbles is that we've moved into null security space. In allowing firewalling and not taking standings hits from wrecks we have created a new problem and a new way to exploit each other.
The argument that 'other people do not take standing hits when using smartbombs' doesn't work. Those players have chosen not to participate in faction warfare. Faction warfare comes with a new ruleset. The question I will counter with is:
What should the standings rules for faction warfare be?
I'm more than happy to take forward a good argument. But it has to be a true argument. I will also point out that complexity is not the path to take in this matter. Special exemptions are what the Crimewatch changes moved away from. The argument for clarity and consistency was made at Fanfest during the Round Table for Faction Warfare when people asked for suspect flags when entering faction warfare complexes. While I think that in general is a good idea or something like it, the greater problem is introducing a special moment when one type of gate in the game will flag a player with a suspect flag. It may not be a big deal and it may be something that people easily absorb and move past but those are the arguments that are made when CCP has countered some of these requests during discussions at Fanfest and Eve Vegas that I have been at.
So! TL;DR: As it is 'remove smartbombs from having faction standing penalties for militias' is not going to fly.
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